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The music was composed by Yoko Shimomura as her first large-scale project after joining Square. Character designs for the seven main scenarios were handled by different manga artists. Tokita wanted to tell multiple stories within a single game, with each section drawing inspiration from different sources. Production began in late 1993, and was the directorial debut of Takashi Tokita. Gameplay is split between exploration with story-specific twists, and turn-based combat played out on a grid.
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The game follows seven distinct scenarios scattered across different time periods, with two more unlockable scenarios linking the narratives together through the recurring antagonist Odio.
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A remake was published by Square Enix in Japan and Nintendo worldwide, releasing first for Nintendo Switch in 2022, and the following year for PlayStation 4, PlayStation 5 and Windows. Live A Live is a 1994 role-playing video game developed and published by Square for the Super Famicom.
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