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Some feature elaborate sculptures and altars.
Shrine of Vaermina "Ancient Daedric shrines litter the Tamriel countryside, from Daggerfall to Necrom. Tel Huulen Assembly Hall Meeting place for the Telvanni Peninsula Council of Masters and the Masters Conclave, these beautifully appointed mushroom chambers play host to the mouths of the most powerful masters in the area - and occasionally even to the masters!. Alavelis Glass Mine This once rich source of malacite and other precious stones was thought to have been depleted, but an outsider investor recently reopened the mine and has the town working again. That thread of fate vibrates with particular intensity. Alavelis Alavelis is a minor settlement whose only claim to fame is its malachite quarry. The mushroom tower itself rises from the depths of a huge cavern, making it unique from most of the other towers that dot the peninsula. Tel Baro The ancestral home of the Baro family of House Telvanni, Tel Baro has sheltered generations of Telvanni mages - including a number of masters and magisters. Whatever happened to him? When I become a magister, I have half a mind to claim the place as my own." - Master Foves Tel Rendys "Such a shame that Meln the Mouthless's tower remains empty and abandoned. The city that would become Necrom was built atop this labyrinth of catacombs, now cared for by the Keepers of the Dead. Necrom Necropolis The first Chimer to arrive in this region carved crypts deep within the bedrock of the peninsula. Since the talisman of Saint Vorys was put on display in the shrine above, pilgrims seldom venture to the deepest part of the crypts at Sailenmora, where Saint Vorys himself is interred. Sailenmora Help Rilasi stop a heist at the shrine of Saint Vorys.
The once-grand towers of Tel Dreloth have fallen into dreary disrepair and ruin after the death of the husband of Telvanni Master, Sathile Dreloth. Tel Dreloth Help Dacia Caro rescue her love, Nathyn Drekith.
Aspiring magisters search for a reliable entrance, assuming that whatever Kemel-Ze holds will be the power they need to prove their worth. "A Memory of Mystery" QuestĪs an ancient and largely unexplored Dwemer city, Kemel-Ze holds many secrets. Kemel-Ze Save Sotha Sil's laboratory from hostile invaders.Ald Isra Help Naryu uncover the identity of a spy among the Telvanni - "Tracing Shadows Side Quest".Necrom - Main city in Telvanni Peninsula.There are 10 Points of Interest in Telvanni Peninsula and Apocrypha, discovering them is necessary for Zone Completion, 5 in Telvanni Peninsula and 5 in Apocrypha. These can award you with experience, gold, and gear. Points of Interest are self-contained stories, Quest Hubs that explore the lore, characters, and locations within a zone.